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Jumping back in Fallout 76 . starting off with a fresh character lets see where the wasteland takes me.

Discord https://discord.gg/dkWYnjU

Jumping back in Fallout 76 . starting off with a fresh character lets see where the wasteland takes me.

Discord https://discord.gg/dkWYnjU

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

We Are playing through Dead Island 2 as the shenanigans just kinda happen!

Dead Island 2 is a thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection.

Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

We Are playing through Dead Island 2 as the shenanigans just kinda happen!

Dead Island 2 is a thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection.

Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

I Am Legend
Light up the darkness
A small mod that tries to emulate the movie of the same name.

Six billion people on Earth when the infection hit…

The Krippin Virus had a 90 percent kill rate; that’s 5.4 BILLION people, dead. Crashed and bled out. Dead. Less than one percent immunity.

That left 12 million healthy people, like you. The other 588 MILLION turned into Dark Seekers, and then they got hungry, and they killed and fed on everybody. EVERYBODY!

ABOUT THE ‘I AM LEGEND’ MOD
Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon...

Back to I Am Legend Mod for 7 days to die! Will my horde base hold up or am I zed food!

Discord https://discord.gg/dkWYnjU

Part 2 looking to get some water on this frozen asteroid .Fresh start for my poor Duplicants running a few mods mostly for larger map. time for the Dups to ne in danger due to my sheer lack of being good at this!

Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.

Discord https://discord.gg/dkWYnjU

Fresh start for my poor Duplicants running a few mods mostly for larger map. time for the Dups to ne in danger due to my sheer lack of being good at this!

Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.

Discord https://discord.gg/dkWYnjU

We Are playing through Dead Island 2 as the shenanigans just kinda happen!

Dead Island 2 is a thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection.

Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

Zombies (Dark Seekers) DO NOT spawn in the wild during the day. You are free to move about the world, but be warned…

Buildings are DANGEROUS. They are filled with fast-moving enemies, and you’ll need to be careful when looking for supplies.

There are no traders; all trader compounds have been abandoned.

When night falls, you’ll want to be inside and well hidden. Dark Seekers will be out in force, and they’re hungry…

Changes From the Vanilla Game
As stated above, no zombies spawn outside during the day.

All buildings have a minimum of “infested” levels of zombies. This can be increased via a new game options tab, to super infested, or ultra infested.

Zombies move QUICKLY, ALL THE TIME!

Come nightfall, there will be 5x the number of zombies that you would normally see in vanilla.

Feral sense is ON at night, with 50% more range than vanilla. If you want to avoid Darkseekers, you’ll need to stay hidden and quiet.

There are NO TRADERS. If you generate a new world, there will be no traders spawned. If you use an existing world, all traders will be replaced with abandoned compounds.

The chance of finding a water filter for a dew collector is DRASTICALLY INCREASED from vanilla. Not guaranteed from a broken dew collector, but a high chance.

Action skills replace most tool and weapon perks. Attribute skills cost the same amount of points as vanilla, but perks cost 2 points instead of 1.

The loot probability for books and magazines is tied to the action skill for that tool or weapon. The higher your skill, the better your chance of finding books or magazines for that tool or weapon.

Headlamps and night vision goggles have been removed.

You spawn in with a backpack, which you can open to give you your starting items.

Main Differences Between the Movie and the Mod
While Darkseekers will not SPAWN outside, they will chase you out of buildings, and follow you outside, regardless of the time of day.

You can’t “capture” a zombie to look for a cure. You just play th..

Going a little over board with modlets for the mayhem effect for fun in the apocalypse !

Discord https://discord.gg/dkWYnjU

We Are playing through Dead Island 2 as the shenanigans just kinda happen!

Dead Island 2 is a thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection.

Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

Playing through resident evil Village/8 in 3rd person going after all treasures and bosses in this run. all cut scenes just a nice chill run.

Discord https://discord.gg/dkWYnjU

First play for the I Am Legend Mod Will I be Zomnie Bait?

Discord https://discord.gg/dkWYnjU

First try of the New Game Nightingale

Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends - as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

Discord https://discord.gg/dkWYnjU

We Are playing through Dead Island 2 as the shenanigans just kinda happen!

Dead Island 2 is a thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection.

Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

We Are playing through Dead Island 2 as the shenanigans just kinda happen!

Dead Island 2 is a thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection.

Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

We Are playing through Dead Island 2 as the shenanigans just kinda happen!

Dead Island 2 is a thrilling First-Person, Action RPG takes players across a brand-new playground – a hellish vision of LA (or HELL-A, as we like to call it). Dead Island 2 is stylish, vibrant and flooded with zombie infection.

Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer!

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Created 3 years, 8 months ago.

79 videos

Category Gaming

Tinfoil Tim Gaming is me and sometimes my friends behaving badly playing video games and just having a good time.Formally Painamation Productions.In the gaming world my name is known as psykopain .