GodModeHeroes

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GodModeHeroes

GodModeHeroes

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A rematch against all eight Robot Masters except this time I use their weaknesses and the Power Gear.

Mega Man confronts Wily in his 11th Wily Machine. Once it's beaten, Wily activates his Gear Capsule which is equipped with both Power and Speed Gears. Once that's destroyed, Wily initiates Plan B. B as in for Beg for mercy. He's done that so many times after defeat that Mega Man isn't fooled anymore. Dr. Wily still sees some positivity in this defeat since it was his Double Gear System that allowed Mega Man to beat him proving that he is a genius. Dr. Light shows up to make Wily see that Mega Man is the result of the ideas he once had so long ago and also the result of the two scientists' ideas meshed together like gears. He offers Wily a chance to reform himself and be a good scientist again. Unfortunately, it'll never happen (in this timeline anyway) as Wily is too stubborn to turn good. He gets away in his saucer after promising his inevitable return then the fortress starts collapsing. Auto arrives after having salvaged the Robot Masters and everyone makes their escape. Mega Man arrives home and later Auto is given his Double Gear System so that he can work on getting all the Robot Masters repaired.

A new fortress boss with a Power Gear.

This stage has everyone's favorite pain in the ass puzzle gimmick, the Yoku Blocks. Yellow Devil also returns and his fight more annoying than ever now that he has a Speed Gear.

Not to be confused with Torch Man from the English broadcast of Mega Man NT Warrior. He was just Fire Man renamed for the purpose of censorship. Anyway, Bounce Man's stage was annoying, but this stage was frustrating though Tundra Man's weapon does help a bit. Torch Man was originally manufactured by Tsubakuro Precision Machining as an outdoor advisor that taught campers about fire safety and practiced martial arts to keep the flames coming out from his body under control, but was reprogrammed by Dr. Wily to fight against Mega Man and use his pyrokinetic abilities for destructive purposes. He is a practitioner of Torch-jutsu, a martial art he developed, being particularly good with jumping kicks.

Now we go after the Power Gear Robot Masters. These guys are the toughest bunch. Impact Man is an all-purpose construction robot who specializes in piling. He is dedicated to his job and has never been one to leave a task unfinished. Even after being stolen and modified by Dr. Wily, he continued to carry out his duties as he rounded up a gang of construction robots and took up residence in an abandoned construction zone so he and his comrades could continue working on it.

Block Man's stage certainly was a thing. Block Man is a small, stout robot created to work on exterior constructions, being able to create blocks one after another. When in a pinch, he uses the Power Gear installed by Dr. Wily to cover his body with blocks and transform into a gigantic robot, increasing his physical strength. This gigantic form has its own life gauge. When his giant form is destroyed, he will move to a corner and constantly throw blocks. With all eight Robot Masters retired, Mega Man has Auto try to locate Dr. Wily's whereabouts only for the mad scientist himself to hijack Dr. Light's computer to show how pissed he is for Mega Man using his Double Gear System. He sends a personal invitation for him to infiltrate his Gear Fortress for a final battle.

Blast Man is a volatile robot with a flair for the theatrics and a taste for explosions. He was originally manufactured by B.B. Bomb Company to use his bombs to provide explosive special effects for movie studios and theme parks. While under maintenance by Dr. Light, he was captured and reprogrammed by Dr. Wily to help him conquer the world and fight against Mega Man. Prior to being captured, Blast Man was creating an explosion-themed attraction for the theme park Flower Land.

I choose Bounce Man first because he's easy to beat and his stage is very annoying so better to get it out of the way. Originally developed as a crash test robot, Bounce Man's stretching and bouncing abilities led him to become a fitness instructor at an indoor athletic center/amusement park called Boing-Boing Park, and his colorful body and friendly appearance led to his transformation into a big hit with kids and adults alike. Despite being repurposed for combat by Dr. Wily and equipped with a Speed Gear, after which he took over Boing-Boing Park, Bounce Man is still the same large, cheerful, childlike robot he always was, still viewing everything as one big game.

Originally a chemist robot manufactured by the Mecha-Chuchets Institute of Robology, Acid Man was reprogrammed into a stereotypical "mad scientist" after being stolen by Dr. Wily, and now uses his chemistry skills to do Wily's bidding. He was also given a Speed Gear to boost his combat abilities.

Now for a fun level. Tundra Man was originally created by Dr. Cossack as a surveillance robot designed to monitor environment changes in some of Earth's coldest regions. He led a lonely life, though, and after watching an ice skating championship on TV, he was inspired to become a professional figure skater. While under maintenance in Dr. Light's laboratory, he was stolen and outfitted with a Speed Gear by Dr. Wily, along with some other modifications, so he could be better suited for combat, after which he took over a museum.

Originally created to manage electrical equipment in a power plant, Fuse Man was reprogrammed by Dr. Wily to fight against Mega Man. He is able to freely manipulate high voltage currents and move at lightning speed, being able to instantaneously get on an opponent's blind spot and emit electric attacks. When he activates the Speed Gear installed by Dr. Wily, he gains a speed boost and becomes as fast as lightning. All Speed Gear Robot Masters have been defeated and with four our of eight down, it's time for plot. Mega Man sees Dr. Light in a state of depression. He reflects on that day when he and Dr. Wily had a falling out. Wily had good intentions with the Double Gear system, but there was the risk of it being misused for evil just like it is now. Wily also dreamed of robots being powerful enough to become heroes to humanity. A bit of foreshadowing of what's to come in the next 100 to 200 years later in the series. Dr. Light hopes one day Wily can be reformed and they can work together like they did in the old days.

I never got the achievement for completing The Holodome before. This is my first time playing it.

We now begin the final parts of this game. Athena retells an abridged version of the events of the main campaign to Borderlands 2 Vault hunters Axton and Gaige while we reenact certain moments in side objectives while fending off waves of enemies. I know I once said that I would never use a Tediore weapon, but I've never had a laser weapon like this in the game. If I can resist the instinct to press the reload button, I should get the most out of this weapon.

And so that brings this game to a close. The next Borderlands game will be done after a long, long wait. Up next, a shorter project I hope to get done before the summer.

Watch here for better quality: https://youtu.be/BcgAaA82I28 Before Mega Man's time and before the Wily Wars, Dr. Thomas Light and Dr. Albert Wily were once university students studying robotics. Each had their own ideas of how to push forward the evolution of robots. Dr. Light proposed giving robots independent thought while Dr. Wily proposed more radical ideas like giving robots unlimited speed and strength. Wily's ideas were shot down each and every single time by Light and so the two former colleagues had a falling out. Dr. Wily wakes up from having another reoccurring nightmare about the past, but this time it gives him a new idea for an evil plan. Meanwhile at Dr. Light's lab, Dr. Light is busy giving routine maintenance checkups for a new line of Robot Masters. Suddenly, Dr. Wily breaks in with his iconic saucer and abducts the robots and equips them with his new and improved Double Gear System. Mega wants to go after them, but Dr. Light fears he may be no match for them this time. Mega is still determined so Dr. Light spends a few days equipping a Double Gear System of his own so he can fight them on equal level. The Double Gear System has its risks as to why it was critically shot down for it puts a lot of strain on the robot using it. Now we're ready to go after the latest 8 Robot Masters, but who to choose? Hmmm...

I made a mistake. I labeled the double final boss as the end of this DLC, but we still had a bonus postgame DLC mission left. I've changed that. Racist Hotdog has a job for us back in The Cortex. It's Birthday Cat's birthday and he needs some entertainment so we're going to create our own slaughterhouse battle for him. It's one that is completely customizable from game modes to difficulty to modifier. All of it affects what loot you get at the end after you complete all three waves and when you're done, you can play it again at any time and try different combinations of mutators. I made some mistakes here before I finally completed this slaughter. My first death came from the fact that difficulty five was too much so I turned it down to four. My other deaths came from forgetting about the freakin' abyss. Up next, another Slaughterhouse and that will be the end of this whole project.

We meet ShadowTrap in his throne room. He summons ClaptrapCon and makes him an offer to merge and rule the universe with him and possession of the H-Source. He declines because despite how people treat him poorly, he still considers them his friends. ShadowTrap decides to use H-Source himself and activate a giant battle armor. After we destroy it, he uses the H-Source to turn himself into a manifestation of Helios. After destroying that, we yank the H-Source out of him and give it to Handsome Jack for real this time. With the H-Source, Handsome Jack has total control of all Hyperion projects and can cancel any product line he chooses and decides to execute Order 66 on all Claptrap units operating throughout the galaxy. We watch as Claptrap units on Elpis and Helios short circuit and shut down permanently. Handsome Jack then shoots Claptrap and leaves him for dead the frozen Pandoran tundra along with all the other discarded permanently deactivated Claptrap units. ShadowTrap still barely alive within Claptrap's code gives his life so that Claptrap can still live. In the present, Lilith apologizes to Athena for nearly having her executed and the fact that she had to go into the mind of a Claptrap unit. Handsome Jack may be dead, but a new monster may yet rise to power. The question is when. In a post-credit scene, we see a Bullymong getting ready to tear Claptrap apart when it gets scared off by Sir Hammerlock. He sees Claptrap clinging to life and decides to repair him. He'll regret it immediately afterwards.

We fight our way through Claptrap's Subconscious and the way forward is blocked by a forcefield. To get past the forcefield, we need to rescue Claptrap's Hope and Self-Esteem. On our way, we find a deep pool of water where we meet a fish with Tannis' head. She wants us to enter the Temple of Boom in order to find Claptrap's lost file containing details about his original design. The fish with Gladstone's head warns us against taking this side job, but we do it anyway. First we grab the Eye of Seeing and attach it to the Rod of Putting to open the temple. We dash over the traps, answer the Riddle of the Sponx, grab the file and meet ProtoTrap only for him to be crushed by a boulder. Only thing left to do is outrun the boulder in true Indiana Jones fashion except we have air dash. We then have a choice of either giving the document to Tannisfish or destroying it under the instructions of Gladstonefish. After that, it's back to business as we track done Hope and Self-Esteem only to find out that Handsome Jack had them upgraded to Despair and Self-Loathing so we have to destroy them to free them. Once they're free, we follow them back to ClaptrapCon and the forcefield and together they dissipate it. ClaptrapCon then shows us a memory of the first time Claptrap had VaultHunter.EXE installed and we witness the birth of Shadowtrap's personality only to be overwritten by Claptrap's personality almost immediately. ClaptrapCon reveals himself to be Shadowtrap all along wanting revenge for being quarantined by insecurity protocols. He was meant to be FragTrap so that the battle protocols don't become so chaotic. He uses Hope and Self-Esteem to dig deeper into the Subconscious and plans to use the H-Source to make himself invincible. Handsome Jack is getting very impatient and pissed off with all the hoops we have to jump through to get this thing.

We chase down ShadowTrap and come across two new side jobs. First, a Handsome Jack-in-the-box wants us to face Claptrap's greatest fear. It leads us to a memory of TK Baha who's still mourning the death of his wife who was killed by a Skag named Skar. ClaptrapCon uses the power of his mind to imagine the man's wife alive again. His greatest fear is other people's loneliness, not his own. Handsome Jack-in-the-box tries to correct history by summoning insecurity bots to kill TK and his wife so we fend them off. TK gets a happy ending even if it's only in Claptrap's dreams. The other side job is us playing a game of Russian Roulette with a gunslinging Claptrap. We win by default because he forgot which gun had the one bullet so he shoots himself. We then continue chasing ShadowTrap.

The architecture and level design looks like something out of M.C. Escher's wet dreams. We reach The Cortex where ShadowTrap has entered. ClaptrapCon gets fed up with everyone being mean to him despite him trying to help and so he's no longer helping us. Inside The Cortex, ShadowTrap begins the process of joining Claptrap's consciousness and splicing himself with the H-Source so he can rule Hyperion and use it to take over the galaxy. He summons minions to stop us, but we destroy them all so he takes us on himself. Hope and Self-Esteem need to be destroyed before he can be damaged then he starts summoning decoys. Once he's defeated, we take the H-Source back to Handsome Jack in Deck 13 1/2, but it turns out this is a simulated trap and we're still inside Claptrap's mind. ShadowTrap isn't dead and he takes back the H-Source.

We have a few side jobs to do before we dive into Claptrap's subconscious. First we learn about Byte Club and break the first rule about it. After that, SupperegoTrap wants us to help him rescue a damsel in distress who's tied to the train tracks. The damsel turns out to be a memory of Felicity. A villain named Rex Loader fights SuperegoTrap while we deal with his minions. Felicity gets tired of these stupid rescue games so she points out that SuperegoTrap is the real villain here for what happened to Felicity in real life. After we destroy Superego's minions, we blast the bastard away. Lastly, Claptrap has an earworm going through his mind and blasting an annoying song nonstop so we have to find it and destroy it. We kill it and it keeps coming back a couple times until we reduce it to a music file. We throw the music file into the recycling crusher and it turns out the file also had all of Claptrap's music library on it too. Maybe we should have searched the file first. We were only able to salvage one music genre from the recycling and it happens to be Dubstep. Up next, The Subconscious.

The memory where the Quarantine Override is located is in one of Overlook. We've been there. What horrors does Claptrap not want us to see? A Claptrap appreciation festival? We find the override in a frozen memory. We can't get it unless we unfreeze this memory by uncovering the falsehoods hiding what's really going on in the memory of Overlook. After destroying all the We Heart Claptrap signs and banners, the memory resets and it's revealed to be a celebration of a big corporate sponsored Vault Hunter Tournament. We must now reenact every moment of the memory from beginning until right when the frozen memory takes place. We speak to Dave who tells us to get fireworks for the halftime show and not the dynamite. We have to take the dynamite because that's what happened in the memory and Claptrap thought it was a good idea to make bigger fireworks at the time. The arena is destroyed along with the audience, the band, and the tournament contestants (much to Mr. Torgue's amusement). The memory resets again and now we must deliver medical supplies to the survivors in the church that has been modified into a medical center for the survivors. We set the meds down onto tray that knocks stuff down into an open flame setting the whole building on fire. The memory resets one more time and the frozen memory is ready to resume. The tournament is down to a merc bandit, who arrived late, and Claptrap, who's in this tournament as punishment. Claptrap activates a rubber tube for protection and it knocks the merc into the Overlook Grinder. Everyone hates Claptrap to death and we're free to take the Override until Claptrap's Denial Sub-Routine steals it. We chase it to an area where we fight it and kill it. We leave this memory behind with the Override in hand and use it to free ShadowTrap who betrays us and keeps the H-Source for himself and disappears into Claptrap's Subconscious.

This first round of side jobs involve us meeting Claptrap's Id, Ego, & Dignity. Idtrap wants material pleasures such as oil to drink and get drunk on, an electric generator to pleasure himself, and an orbatron to get high. Egotrap feels to small and insignificant so he wants us to gather some bronzed trophies to make him feel good about himself. After getting the trophies, he gets too big that he has to be taken down by shooting his weak spot. Dignitytrap feels he is not needed so he wants to be corroded with a corrosion weapon. In the process of these side jobs, we continue the story a bit by trying to restore power to the data stream going to Memory Bank 4. ClaptrapCon does not want us going to this particular memory, where the Quarantine Override is, for some reason.

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Created 6 years, 5 months ago.

3096 videos

Category Gaming

I'm just an Aspie gamer who will use anything to beat the game. My preferred genres are first-person shooters, puzzles, and point n clicks.

This channel has four commandments.
Commandment number one: I shalt not play Call of Duty.
Commandment number two: I shalt choose what games I shalt play as well as what I shalt not play.
Commandment number three: I shalt use anything to beat the game whether it be cheats or a sibling's help.
Commandment number four: I shalt not surpass thirty minutes in length.

Who wants to play 20 Questions?
Q: Why put "Watch here for better quality" followed by a YouTube link in the description?
A: Sometimes the transfer from YouTube to BitChute doesn't always work so I have to manually upload the video to BitChute after waiting for a day since it was uploaded to YouTube. In the event it does work after some time longer than a day, I delete the manual upload and putting in the "Watch here" YouTube link helps differentiate which one is the manual upload.

Q: Why don't you like Call of Duty?
A: I have many reasons why I don't like that series. A big reason is that it saturated the market too much and every non Call of Duty game wanted to be just like it to compete.

Q: What's your favorite game or series?
A: I love all the games that I play. I'm not too good at picking one favorite and there's too many to list.

Q: What was your first video game?
A: Sonic 2 on the Genesis.

Q: What's Aspie mean?
A: It's a term people with Asperger's Syndrome use to refer to themselves.

Q: Can I request a game?
A: Maybe. I do have a schedule for games I want to record. Chances are either your request is on there and I'll get to it eventually or the request will probably be denied if I didn't enjoy it or if it doesn't run well on my computer.

Q: You do Let's Plays yet there's no commentary. Why?
A: I'm not a talker. Also, I can't call them Walkthroughs if I'm gonna cheat.

Q: What's your least favorite cheat and why?
A: Noclip. I hate using it. When I'm platforming or avoiding traps, I'd like to make it through on my own. Sometimes bullshit occurs and I'm forced to use noclip. Oh sure, let's just have our protagonist fly back up after falling into the bottomless pit or slip right out after getting crushed. It doesn't feel real, does it?

Q: You call yourself GodModeHeroes yet you seem to handle most games just fine without cheating. Why?
A: It's a reminder that I may use cheats during gameplay, though most games like point n clicks and puzzles don't even need them. FPS games are a different story. I won't use cheats until things get dicey even on the easiest difficulty.

Q: Why play the easiest difficulty?
A: Enemies die quicker which saves me a lot of time. Less time equals less file size.

Q: Why not play the hardest difficulty?
A: The hardest difficulty may have elements considered non canon. Enemies may come back to life and I don't like that. Also, I'm not that good.

Q: Why don't you git gud?
A: Why don't you git gon?

Q: What's your least favorite puzzle?
A: A puzzle that has the same solution, but the beginning is randomized each playthrough and getting the solution requires doing some algebra.

Q: Do you plan on going beyond PC games?
A: If I can get a successful capture device recording with no problems then probably.

Q: If you do go beyond PC games one day, what consoles will we expect?
A: Nintendo 64, GameCube, Xbox, PlayStation 3, Wii, Wii U, Switch, and PlayStation 4.

Q: Can we be friends on Steam?
A: I have my guard up at the moment. I don't accept friend requests from everyone. I'm currently a target for scammers tempting me with free games or accusing me of "illegal" item duplication.

Q: What is your stance on violent video games?
A: I don't believe video game violence is to blame for real world violence. We here at GodModeHeroes do not condone the use of violence outside of a fictional environment.

Q: You mentioned having a brother. Will he be contributing any Let's Plays?
A: He might be playing games for this channel that he can complete that I can't, eventually.

Q: Will there be Co-Op Let's Plays?
A: Definitely at some point.

Q: What will you do once you've covered every game you've wanted to play?
A: I'll most likely retire until something new comes out and there's always a new game I want every month or so.