First published at 13:21 UTC on April 28th, 2024.
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Download: https://github.com/r3eckon/BNG-BeamLegalRacing
More Info: https://www.beamng.com/threads/87394/
00:00 Walk Mode Integration
02:14 Consumables
02:57 Oil System
03:53 Updated Towing System
05:00 The Race of Heroes
BeamLR Update 1.15 comes with a bunch of new features including walk mode integration for owned vehicles, mission trailers and shop vehicles as well as a new item inventory for consumable type items, oil persistence and leak system and "The Race of Heroes" endgame event.
Walk mode has now been properly implemented into the mod allowing players to exit & enter some vehicles. In car shops vehicles can be explored in a more immersive way and the UI will reflect currently entered vehicle details. Players can also close the shop interface by walking back to their original vehicle. Trailers with interactive hydraulic controls such as gooseneck trailers can also be used from walk mode. Finally the gas stations have a new menu available when walking used to purchase "consumable" type items.
Speaking of which, two consumables have been added for the first iteration of the item inventory: Gas Canisters and Oil Bottles. They can be used to refill your vehicle in an emergency using a new page added to the BeamLR Main Menu UI.
Oil quantity is now persistent for BeamLR vehicles, value is shown in the statistics UI and will save just like the fuel quantity. Vehicles with a high odometer value (from 100,000 KM) also slowly leak oil which adds an incentive to upgrade to low mileage vehicles. Leak rate gets worse with odometer increase (ex: empty in 1 hour for 200K, 30 minutes for 400K). While this leak rate is not really realistic it is there for gameplay purposes and options to control this behavior will be added in coming updates.
The towing mechanic has also been updated with the ability to choose tow destination, not much to say about this other than the fact that it should be helpful in situations where you've ran out of fuel.
Finally a final "boss" e..
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